Game Wizards
Release: March 2013 Platform: PC
Genre: Adventure Puzzle Engine: UDK
Release: March 2013 Platform: PC
Genre: Adventure Puzzle Engine: UDK
Case 13
Design/FX Artist
Design/FX Artist
- Co-created game design document
- Gathered reference for concept work
- Ensure high quality art standards down project pipeline
- Appointed job responsibilities
- World built and lit all levels of the entire game
- Implemented dynamic lighting effects
- Made all particle effects
- Material Editing
- Kismet
- Unreal Script
- Game Play
Lucky Case 13
Case 13, is a puzzle adventure game, Inspired by the game "Myst" with the art style of "Blair Witch Project". Your a detective trying to find out what transpired in this house. My role in this project was design, world building and FX.
Early Concept Work
Kismet Work
This is the Kismet work I did for the Cinematic, Game Play, and FX.
This the Kismet work for the flashlight, To get it working as a regular flight light to a black light.
Shader Work
This shader was used for when the player picked up a key or an Item. Blood would seep through the wall telling the player to get out of the house. At first we thought about making the house seem haunted.
This shader was used for the decals of the blood on the wall. When the black light was on.
The shader used for the candles flame particle.