Players will take on the role of Crowe, a young villager who must interact with in-game characters to solve puzzles, combat an alien onslaught, and uncover the secrets of an ancient temple that could help unravel the true past of his society.
• Created Real- Time Visual Effects for Crowe: The Drowned Armory a game/VR Experiance by The Rogue Initiative
• Defined the style and workflow for visual effects
• Collaborated with the directors, designers, engineers and team during the conceptualization and implementation of effects
• Developed in Unreal Engine 4
• Developed for HTC Vive & Oculus Rift
• VR Experience
• Defined the style and workflow for visual effects
• Collaborated with the directors, designers, engineers and team during the conceptualization and implementation of effects
• Developed in Unreal Engine 4
• Developed for HTC Vive & Oculus Rift
• VR Experience