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Players will take on the role of Crowe, a young villager who must interact with in-game characters to solve puzzles, combat an alien onslaught, and uncover the secrets of an ancient temple that could help unravel the true past of his society.
​• Created Real- Time Visual Effects for Crowe: The Drowned Armory a game/VR Experiance by The Rogue Initiative 
• Defined the style and workflow for visual effects
​• Collaborated  with the directors, designers, engineers and team during the conceptualization and implementation of effects

​• Developed in Unreal Engine 4​
​• Developed for HTC Vive & Oculus Rift
​• VR Experience

Teaser Trailer

Crowe: The Drowned Armory (No Commentary)

Press Release Screen Shots

Steam Page

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